Hi! I’m Jasmin Patry, and this is my blog. I’m a Rendering Software Engineer at Sucker Punch, where I’ve worked on Infamous 2, Infamous Second Son, Infamous First Light, and Ghost of Tsushima. Previously, I worked at Radical Entertainment on the Hulk, Scarface, and Prototype games. I started making 3D video games as a computer science graduate student at the University of Waterloo, where I made Tux Racer as a project for my graphics class, and I haven’t looked back since!
By the way: Sucker Punch is hiring!
I live in the Seattle area with my wonderful family: my wife, son, and our dog Penelope.